24 apr 2010 di dix

Quake Live NewsSolamente poche ore fa la id Software ha annunciato, tramite l’account twitter di Quake Live, che ci sarà un update abbastanza grande il prossimo Martedì 27 Aprile.
Questi aggiornamenti di solito iniziano verso le 21 ora italiana, e visto che si prevedono dalle 4 alle 6 ore in cui il sito www.quakelive.com non sarà accessibile, se avevate intenzione di fare qualche sparo nella serata di Martedì, iniziate a cambiare i vostri programmi.

*UPDATE*: All’interno troverete il changelog completo.


Non ci sono indicazioni su cosa cambieranno, ma la lista dei desideri principali della community di Quake Live è abbastanza nota:

    • Nuove mappe
    • Server privati
    • Supporto LAN
    • GTV
    • Netcode migliore

Avremo la fortuna di vedere uno di questi desideri esauditi?

Non ci resta che continuare a sperare nell’attesa di aprire i nostri browser Mercoledì mattina, e leggere quali cambiamenti sono stati apportati.


General Changes

* Player Invite System - You can now invite players to join you in-game and/or accept fellow players invites. We have added a right-click context menu on the friends list which provides up to three options to perform on a friend: View Profile, Invite to Match, Join Match.
* Invite Monitor - Added the "Invite Monitor" which appears above the Duel Detective when you have pending match invitations. When you have invites pending you can click on the Invite Monitor to show a listing of all your pending invites in the server browser. This can be especially useful when you have a large number of pending invites to choose from.
* Blocked Player Improvements - All chat from players on your 'Blocked Players' list is now muted. This includes both in-game chat (chat, team chat, attacker chat, targeted chat) and XMPP chat (friends list chat, tell_buddy chat).
* Relaxed Spawn System - Minor adjustment to the spawn system algorithms, in many cases one additional spawn point will be included in the list of available spawn points. Further testing and improvements are planned.
* Global Broadcast Announcement System - Added support for delivering broadcast messages from the backend system to all users online. This will be used to inform players of important system information, such as when the site will be going down for maintenance.
* Match Browser Optimizations - Improved the performance of the Match Browser by limiting the number of requests it needs to make to the backend when hovering over matches. In the general case this change makes it so there are 1/6th as many backend requests made.
* Rich Presence Data - Increased the responsiveness of friends in-game icons. The method of reporting changes in status have been highly optimized and now update 'live'.
* Improved Server Daemon - Improved the way that running servers are tracked in the backend to be more efficient and scalable. This should resolve problems users were experiencing about non-existent servers showing up in the match browser.
* Punkbuster Update - Evenbalance has made improvements that may result in a reduced amount of communication failure and duplicate cd-key related kicks.
* Firefox 3.6.3+ Support - Fixed plug-in issues with newer versions of Firefox on Windows.

Start a Match System (this system is in limited beta and is not widely available yet)

* Match Visibility Modes - Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.
* Server Invite System - Added support for choosing friends who should be sent an automatic invite when the match has started.
* Custom Map Rotation - Added support for setting up a map rotation to be played on your private server.
* Improved Error Handling - Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).
* Vicinity Locator - Added support for choosing "In My Vicinity" as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.
* Optimized Game Invitation Strings - Join URL invite string length reduced for efficiency.
* Tiered Permission Groups - Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.

Misc Fixes

* Fixed the calculations used for shotgun accuracy so that it is now calculated per pellet rather than per firing. If you fire a shotgun blast at an opponent and 2 of the 20 pellets hit, you will have a SG accuracy of 10% (because 10% of the pellets landed) rather than 100% (because a hit was obtained).
* Added heading images to the Match Browser indicating what matches are being displayed. This can be one of the following: Public Matches, Private Matches, Invited Matches.
* Changed the formatting of the tweet used in the "Share" button when choosing to share match results on Twitter.
* Fixed a grammatical error on match stats "Least Deaths" -> "Fewest Deaths"
* Fixed an issue where the "Forgot Your Password" page was not working.
* Fixed an issue where the standalone login page was sometimes not working (this page is mainly used when following a "Join Match" link before being logged into QUAKE LIVE)
* Fixed an issue where sometimes players on your friends list weren’t showing up with the proper head icon, the proper cased name, or clan tag.
* Numerous plug-in updates to support current and future functionality.

43 commenti su “Vasto update previsto per martedì 27 Aprile”

  1. Avatar utente Plaoo scrive:

    Interessante il supporto lan, comunque le modifiche saranno rese pubbliche prima o dopo l’ aggiornamento? Nel senso, ci diranno cosa faranno?

  2. Avatar utente Sigur scrive:

    Secondo me ci ritroviamo con freeze tag, hitbox scassate e mappe ca da 16vs16 |:

  3. Avatar utente Soulreaver scrive:

    speriamo davvero, un update non all’altezza potrebbe davvero far cascare le palle a molti

  4. Avatar utente swenky scrive:

    guarda non vedo l’ora, prevedo tra gli aggiornamenti corposi la possibilita’ di colorare il mirino di color "blu swenky" (cosi’ da evitare quel celestino laz*o che non se po guarda’)
    mappe in stile " carica dei 101 " modalita’ duel (per la serie piu’ c’e ne’ e meglio e’)
    e poi una nuova modalità fresca fresca, direttamente dagli sviluppattore della ID dopo l’iista gib fail, arrivera’ il bruc0mela TDM (inserire il gettone Viiiiiiiiiaaaaaaaa)

    speriamo bene :asd:

  5. Avatar utente dix scrive:
    Soulreaver ha scritto:
    speriamo davvero, un update non all’altezza potrebbe davvero far cascare le palle a molti

    anche perche’ ormai siamo già nel terzo anno :nolol:

    rido il brucomela tdm, sai che lol, se si sta tutti vicini si rigenera la vita :asd:
    anche il brucomela ctf non sarebbe male, si eviterebbero i camper :asd:

  6. Avatar utente Soulreaver scrive:

    mi sa che su mumble pure fate bei trenini eee

  7. Avatar utente Genesis scrive:

    Era da un po’ che non facevano un update corposo, era ora :sisi:

  8. Avatar utente Squilibrio scrive:

    Supporto lan

    siiiiiiiiiiii siiiiiiiiiii siiiiiiiiii siiiiiiiiii siiiiiiiiiiii siiiiiiiiiii siiiiiiiiiiiii siiiiiiiiii siiiiiiiiiiiii siiiiiiiiiiiiiii siiiiiiiiiiii

  9. Avatar utente Apocalypse scrive:
    Quote:
    • Nuove mappe
    • Server privati

    sarebbe davvero ora :nono:
    eppoi non vedo l’ora di giocare quella mappa 32 vs 32 annunciata da soul :rotfl:
    magari si fa una mod tipo che so god arena dove combattono tizi con superpoteri tipo ben 10 :superlol:

  10. Avatar utente Genesis scrive:
    Squilibrio ha scritto:
    Supporto lan

    siiiiiiiiiiii siiiiiiiiiii siiiiiiiiii siiiiiiiiii siiiiiiiiiiii siiiiiiiiiii siiiiiiiiiiiii siiiiiiiiii siiiiiiiiiiiii siiiiiiiiiiiiiii siiiiiiiiiiii

    per quello ci tocca aspettare ancora un bel po’, secondo me non sanno ancora come gestire la cosa :sisi:

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